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Randomaze

ES: Randomaze - The maps generator

ES: Randomaze: user guide

ƒ  RD AAOW FDL; 23.09.2024; 21:58

Page contents


General information

ES: Randomaze is the maps generator for the mod with the same name. It was the child project of the ESHQ mod for Half-Life part 1. Now it is stand-alone project.

This tool will be started by the game engine automatically, every time it will need a new map.

 

Environment

The tool requires next compilation tools, directories and files for work:

 

Available settings

From the command line

From the settings window and game console

Random flag (here and below) initiates the random selection.

Property Description Range Supports random flag Alias Game console command
Maze size coefficient Sets the size of the map 1 – 8 No MS esrm_size
Enemies density coefficient Sets the enemies density 1 – 8 Yes DF esrm_enemies
Items density coefficient Affects quantity of collectable items / weapons 1 – 8 Yes ID esrm_items
Walls density coefficient The larger the value, the fewer “branches” the maze will have 1 – 12 No WD esrm_walls
Lamps lighting coefficient Affects quantity of enabled lamp lights 1 – 10 Yes LI esrm_inlight
Sun lighting coefficient Affects outdoor brightness and the type of sky 1 – 6 Yes LO esrm_outlight
Crates density coefficient Describes, how much enemies will be replaced with crates with bugs or explosives 0 – 5 Yes CD esrm_crates
Gravity coefficient Affects the gravity percentage for all objects on the map 1 – 20 (10 = 100%) Yes GR esrm_gravity
Button mode Adds the button(s) that should be found and pressed to open the exit gate Quantity, 1 / 2 / 3 No BM esrm_button
Map section types Sets allowed types of map sections (all, only under sky or only inside) 1 / 2 / 3 No ST esrm_sections
Two floors flag Adds the second floor to the map with some balconies and enemies 0 / 1 Yes TF esrm_two_floors
Allow items on the second floor Permits the generation of items for balconies 0 / 1 Yes TF esrm_two_floors
Allow monster makers flag Allows replacement of some monsters with monster makers 0 / 1 No MM esrm_makers
Map barrier types Sets allowed types of barriers between map sections (glass, fabric or both) 1 / 2 / 3 No BT esrm_barriers
Fog coefficient Affects the fog density percentage on the map 0 – 10 (0 = 0%, 10 = 100%) Yes FC esrm_fog
Water level Affects the water level on the map 0 – 9 (0 = 0%, 9 = 45%) Yes WL esrm_water
Enemies permissions list Consists of probabilities for monsters on maps (the line of probabilities (0 – 5) for assassins, bullchickens, controllers, houndeyes, human grunts, headcrabs, tripmines, barnacles, alien grunts, alien slaves, turrets and zombies) No EP esrm_enemies_list
Items permissions list Consists of probabilities for weapons and items that will be allowed on maps (both on floors and in crates) (the line of probabilities (0 – 5) for healthkits, batteries, grenades, 9mm handguns, satchels, .357 pythons, crossbows, gauss, crowbars, hornetguns, 9mm ARs, shotguns, RPGs, tripmines, snarks, egons and axes) No IP esrm_items_list